ARLOOPA App
An AR viewer app for markers, 3D scenes, and real-world placement
ARLOOPA helps users open augmented reality content from printed markers, surface placement, map-based scenes, and shared AR links. It is built for people who want to discover, preview, and interact with 3D content from a phone or headset.
Teams can create this experience type in ARLOOPA Studio, publish it to the ARLOOPA app, and let users open it through the same viewing flow on mobile or headset devices.
Scan printed AR markers and open linked content
View and place 3D content in markerless AR
Discover location-based experiences on the map
Available on iOS, Android, and Meta Quest
What it solves
A single viewer for different AR entry points
Many AR apps cover only one workflow, such as marker scanning or surface placement. ARLOOPA is broader. It supports marker-based experiences, markerless placement, and location-based discovery inside the same application.
That makes it useful for campaigns, museums, retail, education, events, and creator content where users need one app that can open different kinds of augmented reality experiences without switching tools.
Open marker-based AR from print, packaging, and screens
Place digital objects on floors and tables in markerless AR
Discover AR scenes attached to real locations
How people use it
Built for both everyday viewing and branded activations
Consumers use ARLOOPA to scan, discover, and interact with immersive content. Teams use it as the delivery app for branded AR projects that need a reliable viewing layer on mobile devices and Meta Quest.
Because the app already includes a map, a scanner, a 3D content viewer, and feed-style discovery, it can support both casual exploration and campaign-style deployments.
Preview 3D scenes in the real world
Open marketing, retail, and educational AR content
Share one app experience across multiple use cases
Create and Publish
Build this experience in ARLOOPA Studio
ARLOOPA is not only for viewing. Teams can create marker-based, markerless, and location-based experiences in ARLOOPA Studio, then publish them so users can open the result in the ARLOOPA app.
The same ecosystem supports both sides of the workflow: creator teams build and manage experiences in Studio, while end users discover and launch them in the ARLOOPA app.
1. Start in ARLOOPA Studio and choose the experience type you want to publish.
2. Build the scene, configure the trigger or placement mode, and publish for the ARLOOPA app.
3. Let users open the experience in the app through scanning, placement, location discovery, or shared links.
Use Cases
Where an AR viewer app like ARLOOPA fits best
Retail previews
Let shoppers open product visualization, try scale in context, and move from browsing to decision faster.
Education and museums
Turn posters, books, and exhibits into interactive AR scenes without forcing visitors into a custom app.
Campaign delivery
Run one AR app across print, markerless, and location-based experiences instead of splitting traffic between tools.
FAQ
Questions people ask before downloading or publishing in the ARLOOPA app
What can users view in the ARLOOPA app?
They can open marker-based AR, place content in markerless AR, discover map-based AR, and interact with 3D scenes published for the app.
Is ARLOOPA only for printed markers?
No. Marker scanning is one entry point, but the app also supports markerless placement and location-based AR experiences.
Which platforms support the ARLOOPA app?
ARLOOPA is available on iOS, Android, and Meta Quest, which makes it practical for both consumer use and broader campaign reach.
Can brands use ARLOOPA as the viewing app for their projects?
Yes. Brands and creators can publish AR content for users to open inside ARLOOPA instead of building a dedicated viewer for every campaign.







